the way that a computer game is designed and the skills that you need in order to play it. - gameplay, A brief or an unexpected meeting - encounter, A sequence of drawings representing the shots planned for a film or television production. - storyboard, software that is still under development - beta version, A list of possessions or goods on hand. - inventory, path that doesn’t lead anywhere - dead end, software components that govern the game world, interact with the user, and render images for the player - game engine, Methods created/used to receive data from a user. - user input, accept without any questions - to take for granted, sequence of events - plot, necessary or essential to life - vital, to suddenly stop working - to crash, make a lot of progress - to come a long way, make available to the public - to release, smth very popular and successful - massive hit, make sth worth the time, money, or effort spent - to make sth worthwhile, the equipment inside a computer that creates the image on the screen - graphics card, If a situation is ______, it causes feelings of worry or nervousness - tense, marked by or expressive of great zeal, energy, determination, or concentration - intense,

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