Consumer - A person who buys goods or services, Need - A condition or situation in which something is required, Want - To desire greatly; wish for, Priority - Precedence, especially established by order of importance or urgency (what is most important to you?), Warranty - A written guarantee of the integrity of a product and of the maker’s responsibility to replace or repair broken parts, Brand - A trademark or distinctive name identifying a product or a manufacturer., Retail - The sale of goods in small quantities directly to consumers., Advertisements - Messages or campaigns to persuade consumers to buy a product., Endorsements - When a famous personality promotes a product, but doesn’t necessarily use it., Refund - To give or return money for an item or service., Value - The satisfaction a consumer feels after making a purchase for goods or services relative to what she must give up to receive them., FTC - This company helps to protect consumers from false advertising and scams, Target Audience - Companies often consider age, gender, lifestyle and interests, Bandwagon - Ad Technique makes you feel like everyone has it, Snob Appeal - This Ad Technique sells the fancy lifestyle, Promotional - This Ad Technique uses sales, giveaway, prizes, Association - This Ad Technique uses Jingles/Slogans/Logos/Mascots, Brand Loyalty - When consumers are dedicated to buying a certain brand of goods., Generic - Another name for store brand items, Mascot - The Pillsbury Dough Boy and Mr Peanut are examples ,
0%
Consumerism Review
공유
만든이
Mhayes2
7th Grade
FACS
콘텐츠 편집
퍼가기
더보기
순위표
더 보기
접기
이 순위표는 현재 비공개입니다.
공유
를 클릭하여 공개할 수 있습니다.
자료 소유자가 이 순위표를 비활성화했습니다.
옵션이 자료 소유자와 다르기 때문에 이 순위표가 비활성화됩니다.
옵션 되돌리기
크로스워드
(은)는 개방형 템플릿입니다. 순위표에 올라가는 점수를 산출하지 않습니다.
로그인이 필요합니다
비주얼 스타일
글꼴
구독 필요
옵션
템플릿 전환하기
모두 표시
액티비티를 플레이할 때 더 많은 포맷이 나타납니다.
결과 열기
링크 복사
QR 코드
삭제
자동 저장된
게임을 복구할까요?