room - Like a blank sheet of paper on which you can design your game, object - Can be interacted with during gameplay (like a ball or a wall), sprite - What is usually created from a 2D image in Game Maker, but is non-programmable and used to make other programmable things., transition - A visual effect between rooms so the player is not faced with an abrupt change in the display., Game Designer - A person who is involved in the development of a video game., Artist - The person who creates images and graphics for use in a game., Game Maker - The person who actually creates the game., Compiling - The process of changing computer codes, scripts, and other programming into a file that can run on a computer., User Interface - How the player (user) connects to or interacts with the game., Condition Event - Describes what must exist., Coding - The process a programmer uses to record the words and symbols that the computer can understand., Rule - A constraint that determines what can or cannot happen in the game., Action Event - Describes what occurs ... event is met., Instance - An exact copy which inherits the properties of the parent object…each time you place an object in a room, you are creating an instance of that object., Sound Effect - Small piece of sound used in programming., Victory Condition - Defines what the player must achieve in order to win the game; how does one win the game., Video Game - A software-entertainment product that has a game environment, rules, and a victory condition., Game Environment - A setting altered or designed to play a specific game activity.A software-entertainment product that has a game environment, rules, and a victory condition., CD - this word has no definition listed., User Condition - this word also has no definition listed.,
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Game Design Vocabulary 3
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Galtman
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