1) Switch a) To increase the value of a variable by a specific amount, often by 1. b) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. c) Data or information entered into a program, often by a user, for processing or manipulation. d) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. 2) Increment a) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. b) Information that can be processed, stored, or transmitted by a computer. c) To increase the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 3) Array a) Information that can be processed, stored, or transmitted by a computer. b) A data structure that stores a collection of elements, typically of the same data type, in a specific order. c) Data or information entered into a program, often by a user, for processing or manipulation. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 4) Event a) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. b) A combination of values, variables, operators, and functions that can be evaluated to produce a single value. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. 5) Input a) Data or information entered into a program, often by a user, for processing or manipulation. b) A data structure that stores a collection of elements, typically of the same data type, in a specific order. c) To decrease the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 6) Output a) Information that can be processed, stored, or transmitted by a computer. b) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. c) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. d) To increase the value of a variable by a specific amount, often by 1. 7) Expression a) A combination of values, variables, operators, and functions that can be evaluated to produce a single value. b) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) To increase the value of a variable by a specific amount, often by 1. 8) Data a) To increase the value of a variable by a specific amount, often by 1. b) Information that can be processed, stored, or transmitted by a computer. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. 9) Decrement a) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. b) To decrease the value of a variable by a specific amount, often by 1. c) To increase the value of a variable by a specific amount, often by 1. d) A data structure that stores a collection of elements, typically of the same data type, in a specific order. 10) Parameter a) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. b) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. c) To decrease the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program.
0%
05.31.24 U15L6 Crashing Car and Stopping Car
Partajează
de
Jbarber
Editează conținutul
Încorporează
Mai multe
Clasament
Arată mai mult
Arată mai puțin
Acest clasament este în prezent privat. Fă clic pe
Distribuie
pentru a-l face public.
Acest clasament a fost dezactivat de proprietarul resursei.
Acest clasament este dezactivat, deoarece opțiunile tale sunt diferite de ale proprietarului resursei.
Opțiuni de revenire
Fructe zburătoare
este un șablon deschis. Nu generează scoruri pentru un clasament.
Este necesară conectarea
Stilul vizual
Fonturi
Este necesar un abonament
Opţiuni
Comutare șablon
Arată tot
Mai multe formate vor apărea pe măsură ce folosești activitatea.
Rezultate deschise
Copiați linkul
Cod QR
Şterge
Restaurare activitate salvată automat:
?