Program - A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/ or stored data to generate output., Variables - A way in which computer programs can store, retrieve or change simple data, such as a score, the time left, or the user’s name. , Data - A structured set of numbers, representing digitised text, images, sound or video, which can be processed or transmitted by a computer., Sequence - To place programming instructions in order, with each executed one after the other. , Output - The information produced by a computer system for its user, typically on a screen, through speakers or on a printer, but possibly though the control of motors in physical systems., Input - Data provided to a computer system, such as via a keyboard, mouse, microphone, camera or physical sensors. , Selection - A programming construct in which the instructions that are executed are determined by whether a particular condition is met. , Algorithm - An unambiguous procedure or precise step-by-step guide to solve a problem or achieve a particular objective, Debug - To detect and correct the errors in a computer program. , Decomposing - Breaking a problem into smaller manageable chunks that can be solved separately., Simulations - Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical and social systems; an integral part of most computer games. ,
0%
Computing terms
共享
由
Aphillip
KS2
Computing
编辑内容
打印
嵌入
更多
作业
排行榜
显示更多
显示更少
此排行榜当前是私人享有。单击
,共享
使其公开。
资源所有者已禁用此排行榜。
此排行榜被禁用,因为您的选择与资源所有者不同。
还原选项
匹配游戏
是一个开放式模板。它不会为排行榜生成分数。
需要登录
视觉风格
字体
需要订阅
选项
切换模板
显示所有
播放活动时将显示更多格式。
打开成绩
复制链接
QR 代码
删除
恢复自动保存:
?