1) _____________is a software framework primarily designed for the development of video games. a) Source code editor b) Framework c) Syntax editor d) Programming language e) Game engine f) None of the above 2) ___________ are entities in the game that do things. They have a state and a behavior. a) sprites b) framework c) code d) objects e) links f) projects 3) An ______________ is a copy of the object. a) sprite b) syntax c) instance d) source code editor e) syntax error f) none of these answers 4) A _______ is defined as a two-dimensional image or animated image that plays a specific role, often independently manipulated, within a larger image environment. a) User interfaces b) Projects c) Frameworks d) Source code editors e) Objects f) Sprites 5) How effectively, efficiently and satisfactorily a user can interact with a user interface is known as: a) usability b) inability c) syntax d) instances e) projects f) none of these are correct 6) An approach to designing the user interface of a product or service in which the end user is placed in the center of the process. a) User-centered design b) User interface c) User testing d) Usability e) Syntax errors f) None of these are correct 7) ______________ is a text editor program designed specifically for editing source code of computer programs. a) Source code editor b) Syntax editor c) User-center design d) User testing e) All of the above f) None of the above 8) _______________includes a range of test and evaluation methods to identify issues that keep users from meeting the usability goals of the software. a) User-centered design b) User design c) User testing d) User-centered interface e) User errors f) Testing design 9) ___________is the space where interactions between humans and machines occur. a) User testing b) User-centered design c) User-centered testing d) User design e) User interface f) User errors 10) A ___________ is a a character or string incorrectly placed in a command or instruction that causes a failure in execution. a) Syntax b) Instance c) Object d) Language e) Syntax error f) Program 11) The rules that control the structure of the symbols, punctuation, and words of a programming language is _________ a) synonym b) programming c) coding d) errors e) syntax f) testing 12) A structure you can build software on is____________ a) program b) object c) framework d) testing e) engine f) none of the above
0%
Study materials programming exam semester 1: A
共享
由
Tonyacochran
9th Grade
10th Grade
11th Grade
12th Grade
Vocational / Technical
Computing
编辑内容
嵌入
更多
排行榜
显示更多
显示更少
此排行榜当前是私人享有。单击
,共享
使其公开。
资源所有者已禁用此排行榜。
此排行榜被禁用,因为您的选择与资源所有者不同。
还原选项
随堂测验
是一个开放式模板。它不会为排行榜生成分数。
需要登录
视觉风格
字体
需要订阅
选项
切换模板
显示所有
播放活动时将显示更多格式。
打开成绩
复制链接
QR 代码
删除
恢复自动保存:
?