1) Switch a) To increase the value of a variable by a specific amount, often by 1. b) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. c) Data or information entered into a program, often by a user, for processing or manipulation. d) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. 2) Increment a) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. b) Information that can be processed, stored, or transmitted by a computer. c) To increase the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 3) Array a) Information that can be processed, stored, or transmitted by a computer. b) A data structure that stores a collection of elements, typically of the same data type, in a specific order. c) Data or information entered into a program, often by a user, for processing or manipulation. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 4) Event a) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. b) A combination of values, variables, operators, and functions that can be evaluated to produce a single value. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. 5) Input a) Data or information entered into a program, often by a user, for processing or manipulation. b) A data structure that stores a collection of elements, typically of the same data type, in a specific order. c) To decrease the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 6) Output a) Information that can be processed, stored, or transmitted by a computer. b) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. c) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. d) To increase the value of a variable by a specific amount, often by 1. 7) Expression a) A combination of values, variables, operators, and functions that can be evaluated to produce a single value. b) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) To increase the value of a variable by a specific amount, often by 1. 8) Data a) To increase the value of a variable by a specific amount, often by 1. b) Information that can be processed, stored, or transmitted by a computer. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. 9) Decrement a) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. b) To decrease the value of a variable by a specific amount, often by 1. c) To increase the value of a variable by a specific amount, often by 1. d) A data structure that stores a collection of elements, typically of the same data type, in a specific order. 10) Parameter a) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. b) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. c) To decrease the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program.
0%
05.31.24 U15L6 Crashing Car and Stopping Car
Dela
av
Jbarber
Redigera innehåll
Bädda in
Mer
Uppdrag
Rankningslista
Visa mer
Visa mindre
Denna topplista är för närvarande privat. Klicka på
dela
för att göra den offentlig.
Denna topplista har inaktiverats av resursägaren.
Denna topplista är inaktiverad eftersom att alternativen är olika för resursägarna.
Återgå alternativ
Flygande frukt
är en öppen mall. Det genererar inte noter för en poänglista.
Inloggning krävs
Visuell stil
Teckensnitt
Prenumeration krävs
Alternativ
Växla mall
Visa alla
Flera format visas när du spelar aktiviteten.
Öppna resultat
Kopiera länk
QR-kod
Ta bort
Återställ sparas automatiskt:
?