Draw Loop - a function that runs the same code over and over again, Frame Rate - the rate at which frames in an animation are shown, typically measured in frames per second (FPS), Animation - a series of images that creates the illusion of motion by being shown rapidly one after the other, Frame - a single image within an animation, Flipped Grid - a grid in which the origin is in the top left corner; used in Game Lab, Program - an algorithm that has been coded into something that can be run by a machine, Debugging - finding and fixing problems in your algorithm or program, Bug - part of a program that doesn't work correctly, Ellipse - the term used in Game Lab for a circle/oval, Fill - controls the interior color of the shape drawn, noStroke - turns off the stroke (border) for shapes, Variable - a placeholder for a piece of information that can change, camelCase - is used by programmers because it is easier to read and doesn't use spaces, Sprite - a graphic character on the screen with properties that describe its location, movement, and look, dot notation - the format or pattern used for sprites and their properties, Scale - this is the property you change to adjust the size of your sprites, Input - information the user gives the computer, Output - information the computer gives the user, Cloud Storage - storage that can be accessed from anywhere using the internet, Binary Code - the language of computers; uses 1s and 0s,
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Computer and Animation Benchmark
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7th Grade
Computing
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