1) Switch a) To increase the value of a variable by a specific amount, often by 1. b) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. c) Data or information entered into a program, often by a user, for processing or manipulation. d) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. 2) Increment a) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. b) Information that can be processed, stored, or transmitted by a computer. c) To increase the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 3) Array a) Information that can be processed, stored, or transmitted by a computer. b) A data structure that stores a collection of elements, typically of the same data type, in a specific order. c) Data or information entered into a program, often by a user, for processing or manipulation. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 4) Event a) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. b) A combination of values, variables, operators, and functions that can be evaluated to produce a single value. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. 5) Input a) Data or information entered into a program, often by a user, for processing or manipulation. b) A data structure that stores a collection of elements, typically of the same data type, in a specific order. c) To decrease the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program. 6) Output a) Information that can be processed, stored, or transmitted by a computer. b) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. c) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. d) To increase the value of a variable by a specific amount, often by 1. 7) Expression a) A combination of values, variables, operators, and functions that can be evaluated to produce a single value. b) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) To increase the value of a variable by a specific amount, often by 1. 8) Data a) To increase the value of a variable by a specific amount, often by 1. b) Information that can be processed, stored, or transmitted by a computer. c) A data structure that stores a collection of elements, typically of the same data type, in a specific order. d) A control flow statement that allows a program to test a variable against multiple possible cases and execute different code blocks based on the matching case. 9) Decrement a) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. b) To decrease the value of a variable by a specific amount, often by 1. c) To increase the value of a variable by a specific amount, often by 1. d) A data structure that stores a collection of elements, typically of the same data type, in a specific order. 10) Parameter a) The result or data produced by a program, which can be displayed on a screen, printed, or saved to a file. b) A variable defined in a function declaration that represents the value that will be passed as an argument when the function is called. c) To decrease the value of a variable by a specific amount, often by 1. d) An action or occurrence, such as a mouse click or key press, that can be detected and responded to by a program.
0%
05.31.24 U15L6 Crashing Car and Stopping Car 2
Delen
door
Jbarber
Inhoud Bewerken
Embedden
Meer
Scorebord
Meer weergeven
Minder weergeven
Dit scoreboard is momenteel privé. Klik op
Delen
om het publiek te maken.
Dit scoreboard is uitgeschakeld door de eigenaar.
Dit scoreboard is uitgeschakeld omdat uw opties anders zijn dan die van de eigenaar.
Opties Herstellen
Quiz winnen of verliezen
is een open template. Het genereert geen scores voor een scoreboard.
Inloggen vereist
Visuele stijl
Lettertypen
Abonnement vereist
Opties
Template wisselen
Alles weergeven
Er zullen meer templates verschijnen terwijl je de activiteit gebruikt.
Open resultaten
Kopieer link
QR-code
Verwijderen
Automatisch opgeslagen activiteit "
" herstellen?