1) _____________is a software framework primarily designed for the development of video games. a) Source code editor b) Framework c) Syntax editor d) Programming language e) Game engine f) None of the above 2) ___________ are entities in the game that do things. They have a state and a behavior. a) sprites b) framework c) code d) objects e) links f) projects 3) An ______________ is a copy of the object. a) sprite b) syntax c) instance d) source code editor e) syntax error f) none of these answers 4) A _______ is defined as a two-dimensional image or animated image that plays a specific role, often independently manipulated, within a larger image environment. a) User interfaces b) Projects c) Frameworks d) Source code editors e) Objects f) Sprites 5) How effectively, efficiently and satisfactorily a user can interact with a user interface is known as: a) usability b) inability c) syntax d) instances e) projects f) none of these are correct 6) An approach to designing the user interface of a product or service in which the end user is placed in the center of the process. a) User-centered design b) User interface c) User testing d) Usability e) Syntax errors f) None of these are correct 7) ______________ is a text editor program designed specifically for editing source code of computer programs. a) Source code editor b) Syntax editor c) User-center design d) User testing e) All of the above f) None of the above 8) _______________includes a range of test and evaluation methods to identify issues that keep users from meeting the usability goals of the software. a) User-centered design b) User design c) User testing d) User-centered interface e) User errors f) Testing design 9) ___________is the space where interactions between humans and machines occur. a) User testing b) User-centered design c) User-centered testing d) User design e) User interface f) User errors 10) A ___________ is a a character or string incorrectly placed in a command or instruction that causes a failure in execution. a) Syntax b) Instance c) Object d) Language e) Syntax error f) Program 11) The rules that control the structure of the symbols, punctuation, and words of a programming language is _________ a) synonym b) programming c) coding d) errors e) syntax f) testing 12) A structure you can build software on is____________ a) program b) object c) framework d) testing e) engine f) none of the above

Tabela rankingowa

Motyw

Opcje

Zmień szablon

Przywrócić automatycznie zapisane ćwiczenie: ?