1) (GRADES 4-6) Students can enrich their scientific inquiry by using a digital platform to collect data from an experiment. a) Impacts of Computing b) Computational Thinking c) Cybersecurity d) Digital Literacy e) Networks & Systems Design 2) (GRADES 2-3) Students try to fix simple technology errors like reconnecting to the network  a) Impacts of Computing b) Computational Thinking c) Cybersecurity d) Digital Literacy e) Networks & Systems Design 3) (GRADES 9-12) Students research the role of Navajo Code Talkers and the Enigma machine during WWII and how it relates to public/private keys. a) Impacts of Computing b) Computational Thinking c) Cybersecurity d) Digital Literacy e) Networks & Systems Design 4) (GRADES 4-6) Students create a digital story to demonstrate understanding of a concept in Social Studies, such as the branches of government. a) Impacts of Computing b) Computational Thinking c) Cybersecurity d) Digital Literacy e) Networks & Systems Design 5) (GRADES K-2) Students identify school rules to use computing technologies (e.g., don’t share your password) a) Impacts of Computing b) Computational Thinking c) Cybersecurity d) Digital Literacy e) Networks & Systems Design

NYSCS&DF - Standards Examples

Rebríček

Vizuálny štýl

Možnosti

Prepnúť šablónu

Obnoviť automaticky uložené: ?